
Probably not the greatest samples, but you got a decent amount of bass sounds, some drums (kicks, snares, hihats) and some lead instruments. In the olden days, and maybe that was just because the Amiga trackers I had came from less than official sources, always came with at least one substantial sample bank included. That's a cumbersome process though, that would take toooo long for someone who just wants to casually try out a tracker again. Typically, it involves either spending money (which is fine, I guess, but maybe not if you really just want to appeal to your nostalgia) or painfully wading through online archives of single sound samples in the hope of eventually gathering enough to create your own sample bank. Over the years, I've always toyed with the idea of firing one up again but the one thing that's keeping me from doing that is the lack of sample banks.Īdmittedly, I've never spent too much time looking into it, so I might be wrong (I actually kind of hope it), but it seems to me that getting hold of a tracker program is not an issue, but getting a hold of any useful samples is. In my younger days, I used to spend hours and hours playing with trackers on the Commodore Amiga. Note that I don't know much about the CMS and GUS, and I have more experience with how Adlib music is composed/played today than in the 1990s. I don't see any reason why any of these chips would be incompatible with trackers, and I do know the AdLib had multiple trackers historically and today (Reality Adlib Tracker, Adlib Tracker II, ScreamTracker 3, and more recently OpenMPT), though I think "feeding MIDIs through per-game custom soundbanks" was more common in video games, and AFAIK the GUS had more MIDI-based composing tools than trackers. "their instrument banks were effectively hard-coded", the Creative Music System was a PSG-like chip with only square waves and no sample ROM at all, the AdLib was a FM synthesizer with no ROM banks either (though some MIDI banks which sounded nothing like sample-based MIDI players like the SC-55), and the GUS had a mix of ROM and RAM (and I don't think it targeted General MIDI either). My claim is that trackers played a major role as an instrument in the development of that contemporary style. ĭifferent people used different tools, that's absolutely true. Or what about Wildfire's demos in 1992? ( )Īnd here's what's termed "Tiesto-Style" trance showing the actual tracker. Now I know that's probably not convincing enough so let's get into demo disks, such as Breathtaker (1994) or Day of Reckoning (1992) - go to 1:45 to hear those long pads you claim are impossible (they aren't). I wasn't in the studio and I don't personally know the artists, but it really sounds like tracker music to me. Or a 1992 track, Cosmic Baby - Magic Cubes. Here's a 1991 trance track, Komakino - Frogs In Space (Trance Mix)
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I'm referring to an era between about 1991-1994.Ģnd we need to establish what tracker music sounds like - especially how it's limited. 1st we have to establish what we mean by "trance".
